It has been a busy few days for you in Ferryport. You have been assigned to the City Guard, and on your first night you encountered some local thugs in Lord Jim’s Bar and then the next day ran afoul a magic user and his pursuer. In the ensuing encounter, you helped apprehend the magic user while bringing attention to the group by using magic yourselves. You now find yourselves outside Jarrett’s office, who is your commander in the City Guard, as the people inside argue the fate of the magic user and you. From what you gather the man with the crossbow and chain whip, who helped bring down the necromancer is named Aldulf, and he is trying to take the dark wizard to the east. The mustached man in the shiny platemail, who came up at the end of the confrontation is the head of the Order of the White Eagle within Ferryport, is called Lord Balorn. He seems very flustered about the presence of magic users and other races in Ferryport. Sitting in the larger room outside the office, you hear snippets of the discussion that will lead to your fate.
Lord Balorn: “First we have one of our own citizens shot by this mud covered Easterner, then we find out he is a witch. Right here in our own city. Then these recruits of yours, half of them unnatural creatures from the forests, come using their own magic in the name of Ferryport! How can you put then people in uniforms! They…
Jarrett: “This is a trying time Lord Balorn, we must find help from those who offer it. Their ways are different than ours, but they meant well. They saw a struggle and they intervened. More than I can say of your men, who just showed up after it was all over.”
“What how dare you…” The Lords voice bellowed before being interrupted by a quiet but stern voice.
Aldulf “I don’t care for the politics or bickering of Ferryport . I was sent here to collect this man, who obviously is a danger to himself and others. Though I owe your guard with aiding me in his capture, you are not prepared for the retention and control of such a dangerous criminal.”
Jarett “You have yet to tell us who sent you to capture this man. He is a citizen of Ferryport and under our jurisdiction. So unless you tell us who you are and who sent you, we can not allow you to take him from the city.”
There was quiet pause, “I am Aldulf, Hunter for the Tower, and I am here on the authority of the council to find those who use magic for destructive purposes. I am here to take this man Veduc back to the Tower to be pacified.”
Lord Balorn; “Now we have Archeons within our city walls, when will this end. This never would have happened when Glycyn was Lord of the city.”
Jarrett: “Lord, you may have power, but watch your tongue. Glycyn was a traitor to his people and his city, so giving him praise is close to treason to the Guild Council.”
Balorn: “ Well good luck with your city of magic and abominations, they are not welcome in my area of Ferryport, and we will guard our followers to the best of our ability.” The door flew open and the red faced Knight-Lord sstormed out shouting over his shoulder. “And keep your City Guard foreigners out of our district, we do not need their alien ways hurting the true citizens of Ferryport.” He continued to stride across the room and with a flourish of his white cape descended the stairs to the street level.
Aldulf, his gray chainmail hanging about his broad shoulders, and his weather worn burgandy cloak trailing the ground also left the room. “ I trust that this matter is settled. I will leave for the east in the morning and shall deal with this necromancer when I arrive at the Tower with him.”
Jarrett walked to the doorway and watched the witch hunter leave down the staircase as well. His eyes seemed pained, and his brow furrowed in worry. “Well, I assume you heard most of that. Why don’t you all head home and report back in the morning. And try to keep your heads low, at least while Lord Balorn is on a rampage.”